Friday, May 15, 2009

Fallout 3 DLC The Pitt

The Pitt is the second Fallout 3 downloadable content pack, and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points.

On The Pitt's first release, the DLC pack was broken and unplayable due to missing textures and freezes. It was then re-released on March 25th.

Story

When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with the new weapon, the Auto Axe, and compete in a fighting arena, The Hole. The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard and a settlement which is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and you are able to return.

Weapons

Auto Axe
The Infiltrator
Man Opener
The Mauler
Perforator
Metal Blaster
Steel Knuckles
Steel Saw
Wild Bill's Sidearm

Armor

Ashur's Power Armor
Bombshell Armor
Filtration Helmet
Gamma Shield Armor
Hat of the People
Laborer Outfit
Leather Rebel
Metal Master Armor
Raider Iconoclast Armor
Raider Commando Armor
Raider Throwdown Armor
Raider Ordinance Armor
Raider Paingiver Armor
Supervisor Helmet
Tattered Slave Outfit
Tribal Power Armor
Worn Slave Outfit
Welder's Mask
Perks

Booster Shot
Pitt Fighter
Auto Axpert

Enemies

Trog
Wildmen
Pitt Raider
Slave Fighter

After You Complete The Pitt You Get To Use The Ammo Press Here's Where To Find It

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