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Sunday, May 24, 2009
Friday, May 15, 2009
Fallout 3 DLC Operation: Anchorage
Operation: Anchorage is the first downloadable content (DLC) pack for Fallout 3, and was released on January 27, 2009 for the Xbox 360 and Windows versions. The DLC costs 800 Microsoft points.
Story
In this DLC pack, the Brotherhood of Steel Outcasts are trying to acquire advanced military tools, and the only way to enter the vault containing these relics is by completing a military virtual reality simulation. In the simulation the player fights in one of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from invading Red Chinese troops. The simulation is set between June 2076, when the T-51b Power Armor was first introduced, and January 2077, when Chinese forces were completely driven out of Alaska.
Once the DLC is downloaded, the quest objective for Operation: Anchorage will be activated by a radio broadcast stating, "This is Defender Morrill, any Outcasts listening on this frequency report to sector 7-B, Bailey's Crossroads. This is a high-priority message, backup is needed at our location. Any personnel listening on this frequency please report at once." A marker will appear on the world map but the player cannot immediately fast-travel to the location to begin the simulation. The DLC can be played at any time after the player exits Vault 101 at the beginning of the game. After completing the simulation, new equipment will be unlocked for the player to use in the rest of the game.
In the simulation, the player is stripped of any equipment and weapons (excluding quest items) and forced to utilize the resources supplied throughout the simulation's environment. The Chinese Red Army is everywhere, and the player first has to secure the surrounding mountain side and then fight their way into the Chinese base. The player has to use a lot of their standard combat skills, along with several new tools that are only available in the DLC. These include interactive strike teams under the player's command as well as unique armor, weapons, and other exotic gadgets. Throughout the simulation various pieces of intel are also hidden that yield the Covert Ops perk when all are collected.
New features
New equipment
Accessible outside the simulation
Gauss Rifle
Trench Knife
Chinese Stealth Armor
Winterized T-51b Power Armor
Jingwei's Shock Sword
Neural Interface Suit
Outcast Specialist Robe
Simulation-only items
Items which do not appear outside the simulation without the use of glitches or console commands:
Winterized Combat Armor (can be equipped outside simulation with glitch)
General Chase's Uniform (worn by General Constantine Chase)
General Jingwei's Uniform (worn by General Jingwei)
Army Mechanic Jumpsuit (can be equipped outside simulation via glitch.)
Winterized Chinese Jumpsuit
Winterized Chinese Hat
New perk
Covert Ops (obtained by gathering 10 Intel Suitcases in the simulation)
New allied NPCs
Benjamin Montgomery
General Constantine Chase
Lieutenant Morgan
Doctor Adami
Quartermaster
Strike Team
American Soldiers
American Grease Monkeys
American War Correspondent
New enemies
Chimera Tanks
Spider Drones
Chinese Soldiers
Crimson Dragoons
Chinese Inferno Units
Chinese Launchers
Chinese Snipers
Chinese Technicians
General Jingwei
Guard Dog
New areas
Bailey's Crossroads Metro
Bailey's Crossroads
Outcast Outpost
Contains the Anchorage Reclamation simulation
If you have a follower, they will not be able to accompany you into the zone.
Story
In this DLC pack, the Brotherhood of Steel Outcasts are trying to acquire advanced military tools, and the only way to enter the vault containing these relics is by completing a military virtual reality simulation. In the simulation the player fights in one of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from invading Red Chinese troops. The simulation is set between June 2076, when the T-51b Power Armor was first introduced, and January 2077, when Chinese forces were completely driven out of Alaska.
Once the DLC is downloaded, the quest objective for Operation: Anchorage will be activated by a radio broadcast stating, "This is Defender Morrill, any Outcasts listening on this frequency report to sector 7-B, Bailey's Crossroads. This is a high-priority message, backup is needed at our location. Any personnel listening on this frequency please report at once." A marker will appear on the world map but the player cannot immediately fast-travel to the location to begin the simulation. The DLC can be played at any time after the player exits Vault 101 at the beginning of the game. After completing the simulation, new equipment will be unlocked for the player to use in the rest of the game.
In the simulation, the player is stripped of any equipment and weapons (excluding quest items) and forced to utilize the resources supplied throughout the simulation's environment. The Chinese Red Army is everywhere, and the player first has to secure the surrounding mountain side and then fight their way into the Chinese base. The player has to use a lot of their standard combat skills, along with several new tools that are only available in the DLC. These include interactive strike teams under the player's command as well as unique armor, weapons, and other exotic gadgets. Throughout the simulation various pieces of intel are also hidden that yield the Covert Ops perk when all are collected.
New features
New equipment
Accessible outside the simulation
Gauss Rifle
Trench Knife
Chinese Stealth Armor
Winterized T-51b Power Armor
Jingwei's Shock Sword
Neural Interface Suit
Outcast Specialist Robe
Simulation-only items
Items which do not appear outside the simulation without the use of glitches or console commands:
Winterized Combat Armor (can be equipped outside simulation with glitch)
General Chase's Uniform (worn by General Constantine Chase)
General Jingwei's Uniform (worn by General Jingwei)
Army Mechanic Jumpsuit (can be equipped outside simulation via glitch.)
Winterized Chinese Jumpsuit
Winterized Chinese Hat
New perk
Covert Ops (obtained by gathering 10 Intel Suitcases in the simulation)
New allied NPCs
Benjamin Montgomery
General Constantine Chase
Lieutenant Morgan
Doctor Adami
Quartermaster
Strike Team
American Soldiers
American Grease Monkeys
American War Correspondent
New enemies
Chimera Tanks
Spider Drones
Chinese Soldiers
Crimson Dragoons
Chinese Inferno Units
Chinese Launchers
Chinese Snipers
Chinese Technicians
General Jingwei
Guard Dog
New areas
Bailey's Crossroads Metro
Bailey's Crossroads
Outcast Outpost
Contains the Anchorage Reclamation simulation
If you have a follower, they will not be able to accompany you into the zone.
Fallout 3 DLC The Pitt
The Pitt is the second Fallout 3 downloadable content pack, and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points.
On The Pitt's first release, the DLC pack was broken and unplayable due to missing textures and freezes. It was then re-released on March 25th.
Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with the new weapon, the Auto Axe, and compete in a fighting arena, The Hole. The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard and a settlement which is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and you are able to return.
Weapons
Auto Axe
The Infiltrator
Man Opener
The Mauler
Perforator
Metal Blaster
Steel Knuckles
Steel Saw
Wild Bill's Sidearm
Armor
Ashur's Power Armor
Bombshell Armor
Filtration Helmet
Gamma Shield Armor
Hat of the People
Laborer Outfit
Leather Rebel
Metal Master Armor
Raider Iconoclast Armor
Raider Commando Armor
Raider Throwdown Armor
Raider Ordinance Armor
Raider Paingiver Armor
Supervisor Helmet
Tattered Slave Outfit
Tribal Power Armor
Worn Slave Outfit
Welder's Mask
Perks
Booster Shot
Pitt Fighter
Auto Axpert
Enemies
Trog
Wildmen
Pitt Raider
Slave Fighter
After You Complete The Pitt You Get To Use The Ammo Press Here's Where To Find It
On The Pitt's first release, the DLC pack was broken and unplayable due to missing textures and freezes. It was then re-released on March 25th.
Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with the new weapon, the Auto Axe, and compete in a fighting arena, The Hole. The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard and a settlement which is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and you are able to return.
Weapons
Auto Axe
The Infiltrator
Man Opener
The Mauler
Perforator
Metal Blaster
Steel Knuckles
Steel Saw
Wild Bill's Sidearm
Armor
Ashur's Power Armor
Bombshell Armor
Filtration Helmet
Gamma Shield Armor
Hat of the People
Laborer Outfit
Leather Rebel
Metal Master Armor
Raider Iconoclast Armor
Raider Commando Armor
Raider Throwdown Armor
Raider Ordinance Armor
Raider Paingiver Armor
Supervisor Helmet
Tattered Slave Outfit
Tribal Power Armor
Worn Slave Outfit
Welder's Mask
Perks
Booster Shot
Pitt Fighter
Auto Axpert
Enemies
Trog
Wildmen
Pitt Raider
Slave Fighter
After You Complete The Pitt You Get To Use The Ammo Press Here's Where To Find It
Fallout 3 DLC The Broken Steel
Broken Steel is the third Fallout 3 downloadable content pack, released on May 5, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points. After difficulties with the initial download for PC users it was re-released for Games for Windows Live on May 7, 2009.
In this DLC pack, the player joins the ranks of the Brotherhood of Steel to rid the Capital Wasteland of the Enclave remnants once and for all.
In addition to amending the game to let players continue their adventures after the end of the main quest and raising the level cap to 30, Broken Steel's quest line is of the same length as the ones of Operation: Anchorage and The Pitt. In order to access the new story content from Broken Steel, the player has to have finished the main storyline from the base game. However, the level cap expansion will take effect upon installation of the DLC, so players previously stalled at level 20 will once again accumulate XP even if they haven't finished the main storyline.
Broken Steel also adds a couple of new side quests, most of which have to do with escorting freshly processed clean water across the Wasteland and protecting it from Raiders. Broken Steel takes about five hours to complete and side missions could take up to an hour to finish.
The third DLC for Fallout 3 adds new enemies including Albino Radscorpions, Feral Ghoul Reavers, Super Mutant Overlords and Enclave Hellfire Troopers. These are equipped with new armor and weaponry which the player can acquire. Broken Steel also adds several new perks to cover the additional 10 levels as well as new encounters.
The player's action throughout Fallout 3 is woven into some of the quests in Broken Steel. For example, if the player decides to infect Project Purity with the modified FEV, it will affect how the Capital Wasteland looks as well as the interactions with the local inhabitants.
Story
Liberty Prime approaching an Enclave base.
Broken Steel alters the ending of the original Fallout 3 to allow continued play after the end of the main quest line. This means that when it is time to go into the reactor at the end of Take it Back!, you can still go in yourself or you can send one of three side characters. However, even if you go yourself, you do not die. Instead, you survive the ordeal and wake up two weeks later at the Citadel. If you allow the Purifier to explode, the game will still end. However there is sadly very little thats diffrent depending if you choose good or bad ending, rendering the replay value of the DLC very low (only a few diffrent dialogues differ, no one will get mad at you for poisoning the water).
The new content starts about two weeks after the events of Fallout 3's main quest and begins when you regain consiousness inside the Citadel's clinic. The battle between the Brotherhood of Steel and the Enclave is still ongoing. You are then tasked with aiding a Brotherhood of Steel assault on a secret Enclave base located Southwest of the map. The attack goes horribly wrong as the Enclave use a devastating orbital strike, to great effect, in destroying the previously infallable Liberty Prime. Tasked by Paladin Tristan to find the origin of the attack, you find only an encrypted code. While the Scribes are puzzling over the code back at the Citadel, you must find a component to create the Tesla Cannon, a new, more powerful weapon for the Brotherhood. Once you have retrieved the Tesla Coil needed to create the Tesla Cannon from Olney Powerworks, an old power plant that was experimenting with alien technology before the war, you travel to Adams Air Force Base via the Presidential Metro. Upon assaulting the Air Force Base you find a massive Mobile Enclave Crawler. Boarding it, you fight through a number of Enclave soldiers to the center computer terminal. From there you will find several targets which have been primed for attack by orbital bombardment. Choosing the Citadel, you are deemed a traitor by the Brotherhood of Steel and they will attempt to kill you. Choosing the Mobile Crawler you are rescued by Lyons' Pride, in a captured Vertibird, and are returned to the Citadel to be heralded a hero of the Brotherhood of Steel.
New features
Enemies
Two Super Mutant Overlords
Creatures
Albino Radscorpion
Feral Ghoul Reaver
Super Mutant Overlord
NPCs
Armory Master
Enclave Hellfire Trooper
Enclave Squad Sigma
Enclave Sigma Leader
Security Officer
Ghoul Guard
New encounters
Jury Street Metro- Talon Company engaging a group of raiders. There are also raiders on roof of new building protecting stolen Aqua Pura Barrels.
Encounter west of Tenpenny Tower involving a water caravan approaching a non-hostile raider disguised as a wastelander dying of thirst. When the caravan is close enough, the raider becomes hostile, taking out a missile launcher and the caravan is ambushed by 4 more raiders. The Brotherhood Knight kills all the raiders, but the merchant may die.
West of Arlington Library, there is a new building in front of the Talon Company outpost. In the middle of an alley way, there is an abandoned Aqua Cura barrel. Upon approaching the barrel, Talon Company mercenaries ambush you.
Water caravans are seen traveling from Project Purity to Rivet City and vise-versa. The unnamed NPCs at Project Purity and Rivet City will respawn if killed by super mutants or the Enclave. Unfortunately, enemies will respawn as well.
Encounter a little north of Big Town involving 4 slavers ambushing water caravan. Slavers are non hostile towards the player.
Evergreen Mills now has empty Aqua Pura crates in the front of the entrance with a sign that says "Free Water." There are several raiders ready for an ambush on the cliff above.
In front of Megaton a group of residents are trying to take the rest of a water shipment from a caravan bound for Big Town. If left alone, the Megaton residents will pull guns and be destroyed in short order by the Brothers of Steel, but the residents might gain the upper hand, and even use fallen Brotherhood equiptment. As will Stockholm, Deputy Weld, and any other NPC in front of Megaton. A successful speech challenge will avoid the bloodshed and provide Good Karma.
On the street north-northeast of the Nuka-Cola Plant there is a crate full of Aqua Pura barrels being fought over by Talon Company and a group of raiders.
Between Kaelyn's Bed & Breakfast and VAPL-58 Power Station three non-hostile, but not welcoming, female wastelanders wait around a small shack. On a table inside the shack is a Holotape labeled "Wastelander Holotape #1." This holotape details their role in ambushing caravans.
Talon Company camp outside the Capitol Building in Seward Square with 1 or more Talon Company mercenary depending upon the PCs level and a Holotape Talon Company Merc Log #1.
On the end of the catwalk in front of the Jefferson Memorial heading towards Rivet City, the player may find a Brotherhood Initiate burning mirelurk corpses. If spoken to, the Initiate will inform the player that all of the mirelurks in the basin are suddenly dying and he has been given the task of burning the 'floaters'. This shows up regardless if the player has or hasn't decided to contaminate the water supply with the Enclave FEV canister during Take It Back!. This only applies to the mirelurks in the tide pool.
At Talon Company's headquarters in Fort Bannister, Brotherhood of Steel Paladin Jensen can be found being held captive in the outside tents. Rescuing him causes him to charge the fort's defenses. Shortly afterward, a Brotherhood of Steel squad will launch a large-scale attack on Fort Bannister and its Talon Company defenders. This encounter may not occur if Talon Company's Commander Jabsco is killed before finishing the Take it Back! quest.
Items
Armor
All-Nighter Nightwear
Composite Recon Helmet
Enclave Hellfire Armor
Lag-Bolt's Shades
Lag-Bolt's Combat Armor
Police Hat
Wig
Weapons
Callahan's Magnum
Heavy Incinerator
Precision Gatling Laser
Rapid-Torch Flamer
Slo-Burn Flamer
Tesla Cannon
Tri-Beam Laser Rifle
Discharge Hammer -- Cut Content
Other items
Aqua Cura
Aqua Pura
Deathclaw Control Scrambler
Holy Water
Main Fuse
Senate Employee ID
Super Mutant Blood Sample
Tesla Coil
Locations
Adams Air Force Base
Adams Storage Facility
Air Control Tower
Mobile Base Crawler
Holy Light Monastery
Museum Authority Building
Olney Powerworks
Old Olney Underground
Old Olney S. Wilson Building
Presidential Metro
Presidential Sub Level
Satellite Relay Station
Rockland Car Tunnel
In this DLC pack, the player joins the ranks of the Brotherhood of Steel to rid the Capital Wasteland of the Enclave remnants once and for all.
In addition to amending the game to let players continue their adventures after the end of the main quest and raising the level cap to 30, Broken Steel's quest line is of the same length as the ones of Operation: Anchorage and The Pitt. In order to access the new story content from Broken Steel, the player has to have finished the main storyline from the base game. However, the level cap expansion will take effect upon installation of the DLC, so players previously stalled at level 20 will once again accumulate XP even if they haven't finished the main storyline.
Broken Steel also adds a couple of new side quests, most of which have to do with escorting freshly processed clean water across the Wasteland and protecting it from Raiders. Broken Steel takes about five hours to complete and side missions could take up to an hour to finish.
The third DLC for Fallout 3 adds new enemies including Albino Radscorpions, Feral Ghoul Reavers, Super Mutant Overlords and Enclave Hellfire Troopers. These are equipped with new armor and weaponry which the player can acquire. Broken Steel also adds several new perks to cover the additional 10 levels as well as new encounters.
The player's action throughout Fallout 3 is woven into some of the quests in Broken Steel. For example, if the player decides to infect Project Purity with the modified FEV, it will affect how the Capital Wasteland looks as well as the interactions with the local inhabitants.
Story
Liberty Prime approaching an Enclave base.
Broken Steel alters the ending of the original Fallout 3 to allow continued play after the end of the main quest line. This means that when it is time to go into the reactor at the end of Take it Back!, you can still go in yourself or you can send one of three side characters. However, even if you go yourself, you do not die. Instead, you survive the ordeal and wake up two weeks later at the Citadel. If you allow the Purifier to explode, the game will still end. However there is sadly very little thats diffrent depending if you choose good or bad ending, rendering the replay value of the DLC very low (only a few diffrent dialogues differ, no one will get mad at you for poisoning the water).
The new content starts about two weeks after the events of Fallout 3's main quest and begins when you regain consiousness inside the Citadel's clinic. The battle between the Brotherhood of Steel and the Enclave is still ongoing. You are then tasked with aiding a Brotherhood of Steel assault on a secret Enclave base located Southwest of the map. The attack goes horribly wrong as the Enclave use a devastating orbital strike, to great effect, in destroying the previously infallable Liberty Prime. Tasked by Paladin Tristan to find the origin of the attack, you find only an encrypted code. While the Scribes are puzzling over the code back at the Citadel, you must find a component to create the Tesla Cannon, a new, more powerful weapon for the Brotherhood. Once you have retrieved the Tesla Coil needed to create the Tesla Cannon from Olney Powerworks, an old power plant that was experimenting with alien technology before the war, you travel to Adams Air Force Base via the Presidential Metro. Upon assaulting the Air Force Base you find a massive Mobile Enclave Crawler. Boarding it, you fight through a number of Enclave soldiers to the center computer terminal. From there you will find several targets which have been primed for attack by orbital bombardment. Choosing the Citadel, you are deemed a traitor by the Brotherhood of Steel and they will attempt to kill you. Choosing the Mobile Crawler you are rescued by Lyons' Pride, in a captured Vertibird, and are returned to the Citadel to be heralded a hero of the Brotherhood of Steel.
New features
Enemies
Two Super Mutant Overlords
Creatures
Albino Radscorpion
Feral Ghoul Reaver
Super Mutant Overlord
NPCs
Armory Master
Enclave Hellfire Trooper
Enclave Squad Sigma
Enclave Sigma Leader
Security Officer
Ghoul Guard
New encounters
Jury Street Metro- Talon Company engaging a group of raiders. There are also raiders on roof of new building protecting stolen Aqua Pura Barrels.
Encounter west of Tenpenny Tower involving a water caravan approaching a non-hostile raider disguised as a wastelander dying of thirst. When the caravan is close enough, the raider becomes hostile, taking out a missile launcher and the caravan is ambushed by 4 more raiders. The Brotherhood Knight kills all the raiders, but the merchant may die.
West of Arlington Library, there is a new building in front of the Talon Company outpost. In the middle of an alley way, there is an abandoned Aqua Cura barrel. Upon approaching the barrel, Talon Company mercenaries ambush you.
Water caravans are seen traveling from Project Purity to Rivet City and vise-versa. The unnamed NPCs at Project Purity and Rivet City will respawn if killed by super mutants or the Enclave. Unfortunately, enemies will respawn as well.
Encounter a little north of Big Town involving 4 slavers ambushing water caravan. Slavers are non hostile towards the player.
Evergreen Mills now has empty Aqua Pura crates in the front of the entrance with a sign that says "Free Water." There are several raiders ready for an ambush on the cliff above.
In front of Megaton a group of residents are trying to take the rest of a water shipment from a caravan bound for Big Town. If left alone, the Megaton residents will pull guns and be destroyed in short order by the Brothers of Steel, but the residents might gain the upper hand, and even use fallen Brotherhood equiptment. As will Stockholm, Deputy Weld, and any other NPC in front of Megaton. A successful speech challenge will avoid the bloodshed and provide Good Karma.
On the street north-northeast of the Nuka-Cola Plant there is a crate full of Aqua Pura barrels being fought over by Talon Company and a group of raiders.
Between Kaelyn's Bed & Breakfast and VAPL-58 Power Station three non-hostile, but not welcoming, female wastelanders wait around a small shack. On a table inside the shack is a Holotape labeled "Wastelander Holotape #1." This holotape details their role in ambushing caravans.
Talon Company camp outside the Capitol Building in Seward Square with 1 or more Talon Company mercenary depending upon the PCs level and a Holotape Talon Company Merc Log #1.
On the end of the catwalk in front of the Jefferson Memorial heading towards Rivet City, the player may find a Brotherhood Initiate burning mirelurk corpses. If spoken to, the Initiate will inform the player that all of the mirelurks in the basin are suddenly dying and he has been given the task of burning the 'floaters'. This shows up regardless if the player has or hasn't decided to contaminate the water supply with the Enclave FEV canister during Take It Back!. This only applies to the mirelurks in the tide pool.
At Talon Company's headquarters in Fort Bannister, Brotherhood of Steel Paladin Jensen can be found being held captive in the outside tents. Rescuing him causes him to charge the fort's defenses. Shortly afterward, a Brotherhood of Steel squad will launch a large-scale attack on Fort Bannister and its Talon Company defenders. This encounter may not occur if Talon Company's Commander Jabsco is killed before finishing the Take it Back! quest.
Items
Armor
All-Nighter Nightwear
Composite Recon Helmet
Enclave Hellfire Armor
Lag-Bolt's Shades
Lag-Bolt's Combat Armor
Police Hat
Wig
Weapons
Callahan's Magnum
Heavy Incinerator
Precision Gatling Laser
Rapid-Torch Flamer
Slo-Burn Flamer
Tesla Cannon
Tri-Beam Laser Rifle
Discharge Hammer -- Cut Content
Other items
Aqua Cura
Aqua Pura
Deathclaw Control Scrambler
Holy Water
Main Fuse
Senate Employee ID
Super Mutant Blood Sample
Tesla Coil
Locations
Adams Air Force Base
Adams Storage Facility
Air Control Tower
Mobile Base Crawler
Holy Light Monastery
Museum Authority Building
Olney Powerworks
Old Olney Underground
Old Olney S. Wilson Building
Presidential Metro
Presidential Sub Level
Satellite Relay Station
Rockland Car Tunnel
Friday, May 8, 2009
Tuesday, May 5, 2009
Hey What's Up
Hey What's Up
I want to tell ya's somthing very inportant!!!!
I got 88 subscribers in like 1 month and a half(Started March 18 2009) (lol)
And A Total Of 21 Videos And (Still Adding)
Plus I got About 12,883 Video Views (As Of Now)
So I Wanted To Say Two Words THANK YOU These Passed Few Weeks Have Been Awesome And Im Looking For More Fun To Come :)
I want to tell ya's somthing very inportant!!!!
I got 88 subscribers in like 1 month and a half(Started March 18 2009) (lol)
And A Total Of 21 Videos And (Still Adding)
Plus I got About 12,883 Video Views (As Of Now)
So I Wanted To Say Two Words THANK YOU These Passed Few Weeks Have Been Awesome And Im Looking For More Fun To Come :)
Saturday, May 2, 2009
Xfire Rules!!
-The latest version of Xfire includes a vastly improved in-game interface and many new games supported.
One-Click Join
Join your friend's game with one click. (No more cutting & pasting server IPs!)
Xfire In-Game
Scroll Lock + X to chat with friends without leaving the game window.
Video
Scroll Lock + V to capture in-game action.
Screenshots
Scroll Lock + S to take a snapshot in-game.
Xfire Game Lobby
Meet your friends in a group chat room to start a game.
Join Xfire Today
One-Click Join
Join your friend's game with one click. (No more cutting & pasting server IPs!)
Xfire In-Game
Scroll Lock + X to chat with friends without leaving the game window.
Video
Scroll Lock + V to capture in-game action.
Screenshots
Scroll Lock + S to take a snapshot in-game.
Join Xfire Today
One-Click Join
Join your friend's game with one click. (No more cutting & pasting server IPs!)
Xfire In-Game
Scroll Lock + X to chat with friends without leaving the game window.
Video
Scroll Lock + V to capture in-game action.
Screenshots
Scroll Lock + S to take a snapshot in-game.
Xfire Game Lobby
Meet your friends in a group chat room to start a game.
Join Xfire Today
One-Click Join
Join your friend's game with one click. (No more cutting & pasting server IPs!)
Xfire In-Game
Scroll Lock + X to chat with friends without leaving the game window.
Video
Scroll Lock + V to capture in-game action.
Screenshots
Scroll Lock + S to take a snapshot in-game.
Join Xfire Today
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